Some battles are fought once. Others, forever.
In Deshret, you play as Seth a warrior cursed to relive the same brutal fights through time. His only way out? Survive the deadliest eras of ancient Egypt, face legendary rulers, and confront Anubis the god who damned him to this fate.
But while Seth fights on the frontlines, I’m behind the scenes, shaping the battlefields he’s trapped in.
As a Unity developer focused on level design, I craft every environment Seth explores designing layouts, lighting, and object placement to create tension, flow, and atmosphere.
Lighting tells the story. Object placement guides the player. The goal is always the same: make each level feel alive, dangerous, and worth exploring.
Deshret is still deep in development, but building these spaces has been one of the most creatively rewarding challenges I’ve faced. I’m excited to share more soon.
Pillar temple with central fire pit a temple with flying pedestal blocks as a floor .
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