explore how to switch from HDRP to URP, along with a step-by-step guide to make the transition smoothly
While working on a project with Genesis Creations, I encountered a challenge: my models were using HDRP shaders and textures, but the project itself was set up with URP shaders. To solve this, I found an effective way to convert between HDRP and URP shaders using Adobe Substance Designer.
In this video, I'll walk you through the process step by step, sharing insights on how to seamlessly transition between these two rendering pipelines. Whether you're a game developer, 3D artist, or working in Unity, this tutorial will help you optimize your workflow and ensure compatibility across different rendering setups.
Converting from one texturing pipeline to another can seem daunting due to the technical differences between software, but procedural tools like Adobe Substance Designer it is not only for material creation, but also can make the transition more manageable. This is because they allow you to easily use the texture maps of your assets within your new pipeline without needing to write a custom shader in Unity.
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