Safely extend Unity asset scripts without editing the original code.
Unity developers frequently face a critical challenge when working with third-party assets: the need to extend functionality or fix bugs without directly modifying the original asset scripts. Direct modification can lead to several issues:
The goal is to implement enhancements and custom logic while keeping the original codebase untouched. In this blog, we'll explore three clean code techniques to achieve this in Unity.
Example Use Case:
Inheritance and Override: Inheritance allows creating a derived class that extends the original asset class and overrides its methods.
Unity's Event System: Using Unity Events or C# events allows you to hook into the asset’s functionality without modifying the core script.
By combining these approaches, Unity developers can:
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