About me: I combine artistic vision with technical skills to create stylized and hard surface 3D assets for games and interactive experiences. I focus on modeling, UV unwrapping, texturing, and optimizing assets for real-time environments, with attention to both visual detail and performance. I’m driven by a passion for building immersive, game-ready content and always aim to create work that feels polished, purposeful, and part of a larger visual story.
Four top skills:
• 3D asset modeling
• UV unwrapping
• Texturing
• Scene building and composition
Fun fact: I worked as a kindergarten teacher