Light baking is a technique used to optimize performance in Realtime applications like videogames and VR applications.
Light baking is a technique used to optimize performance in Realtime applications like video games and VR applications. This technique is used to pre-calculate light information, like shadows and reflections, offline before running the application and packing this light information into textures called Light maps, which are then combined with the materials' textures during runtime to give the light and reflections effect without the need to calculate them real-time, thus improving performance.
Light baking is a technique used to optimize performance in Realtime applications like video games and VR applications. This technique is used to pre-calculate light information, like shadows and reflections, offline before running the application and packing this light information into textures called Light maps, which are then combined with the materials' textures during runtime to give the light and reflections effect without the need to calculate them real-time, thus improving performance.
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